![]() Once you have the objects, in your case they are converted to surfaces (if it was a closed object it would be converted to a solid). No issue for the box example but it could be an issue for other projects you have (there are several mesh tools and you can also try to reduce mesh to lower the number of triangles). Just right click on each mesh body and you can see the menu option.įor the box there is no issue, but usually when there are more than 10.000 to 15.000 triangles the application complaints and more than this it doesn't even let you convert it. Once this is done you can use the function "Mesh to BRep" that creates a solid from your mesh (and then you can apply an appearance for the Fabric). There's an option "do not capture Design History". You can do this if you select the top element of the object tree (filename component) and then right click. Hi, to convert a Mesh to a body, you need to first disable "Capture Design History". The forum won't allow me to upload the OBJ file, I've uploaded it here. Is there a simple way to achieve this? I truly appreciate any help anyone can offer. I really need to be able to import these OBJ files and make them look like fabric. Then, if I share the link, the shared version looks even worse than the flat shaded as opposed to the smooth shaded version in F360. I also tried patching it, but patch won't even recognize the edges when I go to patch. No matter what I do, the triangles remain and I can't apply appearance. I have gone through a bunch of tutorials and posts here, and I also installed Meshmixer, which I haven't figured out yet. I want to be able to convert the faces into bodies so I can apply a fabric appearance. The project is attached here, and so is the original OBJ. Here, the example I am using is simply a 5 sided box, representing a fabric like material glued or sewn together on the edges. When you created your 3D model and want to turn it into a physical part, you can use Sculpteo.I am pretty new to F360, and even newer to mesh objects. Of course, you can access all of our tutorials here, and prepare your file for 3D Printing with other software as Rhinoceros or SolidWorks. Since a video is always more illustrative, here you have a web tutorial of Sculpteo, explaining the procedure of polygon reduction. This parameter affects the quality of the shape of the final triangles on planar portions of the mesh and improves the accuracy/complexity ratio.
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